Arkansas State University–Beebe held a ribbon cutting ceremony at the Esports Lounge in the Dr. Eugene McKay Student Center on July 10.
Esports at ASU-Beebe was recently unveiled to offer students an additional co-curricular sports activity.
Pictured, from left, are Shane Murphey, facilities and events specialist, Jacob Grindstaff, information technology services manager, students Makayla Black and John Paul Henderson, Zackery Tucker, dean of students, student Steve Searcy and Dr. Jennifer Methvin, chancellor at ASU-Beebe.
The Esports Lounge includes six competition-ready gaming stations, a console gaming space and a hangout/strategy area with the potential for streaming and future development of esports at ASU-Beebe.
The program is a collaborative effort between the Office of Student Life and Information Technology Services and will offer two levels of esports programming.
In the club sports level, teams compete in a variety of regional and online tournaments. Also, as members of the Vanguard Esports student organization, teams also compete based on select titles and have direct access to the Esports Lounge.
The open recreation level provides opportunities for students to use the Esports Lounge for fun. Whether between classes or before work, the Esports Lounge has open hours for students to check out a gaming station and enjoy the space with their own title license.
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